It is not necessary for them to choose the same class like PC, because they simply can decide not to follow their parents' way. The author of ' Companion Neeshka' mod tried it and gave it up because it works not well. I will try if any gather ingredients AI package works. And from the parent's answers they'll decide to became a warrior or a priest or a thief... ))))You can also give them pocket money to something with....As a result, man's characters would try to get acquainted with the heroine.Thus some man's nps independently did gifts in the form of colours, ornaments, offered a hand and heart, but some roughly offered money for a night.The she made love to men more, the less man's nps reacted to it.That man's nps absolutely did not stir to game, it is possible to provide in a script a pause mode between approaches nps.
She has some packages to spend her daytime in the public locations talking with other NPCs and eating in the taverns.
Looser will weep and search for his mother's care. as for modders made regions, while using ' Companion Neeshka' I had not any problems with returning home.
At example boys can fight other boys with wooden swords etc... Then, if there is a staircase or simply a pit she can fall down to gather something but can't get out when time comes to return. That will not work well in modders made mods and expansions (since you need to put marker there).
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